As we are getting serious about business and making things, we moved into our new office. It consists of two rooms right next to each other. The rooms being not too big, it is quite comfy at our place. you want to bring us cake? Our adress can be found after the jump.
Recently, I’ve been working more with Android tablets to deploy our games there. Unity3D has been, as usual, very accommodating in its deployment features. All you need to build on your device is the Android SDK, matching drivers for your device and you’re set. There are still a few things to watch out for and some little tricks to help you do your work faster.
Best thing about making your game? Seeing progress and getting feedback. We are as happy as a bird with a french fry to see things coming together. The team worked quite hard the week before we started writing our bachelor thesis. There is new art coming, but this will be a later feature.
We worked hard, and Matt found something interesting.
When I show people prototypes or games we’ve been working on I always get asked if I was the programmer or maybe the guy who has drawn all this. I try then to explain what exactly it is that I am doing and every time I catch myself saying:
“Well, it is not as easy to explain what a level designer does.”
I try to come up with “easy” examples of real life. I usually answer: ”I’m the guy who makes up rules and tests them. Try to imagine football…” and then I am stuck with explaining what I do giving the impression I have no clue at all.