Category Archives: Devblog

avatar

(English) Patch v1.1 on Steam and PS4 Trophy fix

Erster Patch seit Release Da ist er endlich: Patch v1.1 für Shift Happens! Zur Feier des Tages haben wir unser Hut-Feature verbessert (welches aktuell jedoch nur auf Steam erhältlich ist) und es sichtbarer und verständlicher gemacht. Wenn ihr genau hinschaut,… Continue reading the rest of this article →

avatar

Mercury Shift Devblog: Art Catch Up

Leider ist der Eintrag nur auf Amerikanisches Englisch verfügbar.

avatar

Mercury Shift Devblog: Code Catch up

In this post we will be looking at some of the things the code department has been doing during the last months. Mic built some cool tools for the Unity Editor and Rika was busy implementing player functions. But let’s go into… Continue reading the rest of this article →

avatar

Mercury Shift Devblog: Gamedesign Recap

After a long pause, here comes the awaited blogpost of it all. It is a megapost, so we devided into a few chew-able bits. We have to catch up a bit with the devblog of Mercury Shift and we haven’t… Continue reading the rest of this article →

avatar

Dev Diary #9: One week off :)

Good morning boys and girls! We have to take some time off the Mercury Shift 3D and finish a different project. So this week we still had some great stuff going on. The gamedesigners finished their work on the canyon… Continue reading the rest of this article →