Simon is known to man only as the Real Slim Shader. His main responsibility is keeping an eye on a high visual production quality inside our engine and creating VFX and 3D models for our games. He’s also planning the technical production pipeline for the art department to achieve our set graphic style and stay performant. In his free time he bakes green pizza and grows chili.
The all-rounder Simon is the connection between Code and Art. His job is basically impossible but he gets it done with unimaginable grace.